Extract textures in unity asset bundles

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But it also seems that I was mistaken with bundles. I specified 1 in UnnamedAsset of ResourceManager type.

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In my example, resources.assets shows File_Id 0, mainData 1.

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I also noticed that file id should be as UABE shows when mainData is opened, not when you open individual. The file id here isn't the same one as in the list UABE shows, you need to look for other named assets in the same. Copy the first entry (or any other entry) in m_Container, set your name and file/path ID and adjust the size. assets files, the ResourceManager asset in the mainData or globalgamemanagers file (depends on the Unity version of the game) has all the names.

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